<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Projects on Justin Largo</title><link>https://justinlargo.com/projects/</link><description>Recent content in Projects on Justin Largo</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 20 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://justinlargo.com/projects/index.xml" rel="self" type="application/rss+xml"/><item><title>Motions of the Dead</title><link>https://justinlargo.com/projects/motions-of-the-dead/</link><pubDate>Sun, 20 Sep 2026 00:00:00 +0000</pubDate><guid>https://justinlargo.com/projects/motions-of-the-dead/</guid><description>&lt;p&gt;The horde is a text buffer read side-on. Your cursor is the gun, &lt;code&gt;dw&lt;/code&gt; kills a&#10;walker faster than &lt;code&gt;llllllx&lt;/code&gt; does, and the difference is the time it took to&#10;bite you. That is the whole pedagogy: inefficient motions get you killed.&lt;/p&gt;&#10;&lt;p&gt;The waves follow a Vim syllabus one lesson at a time, so the horde only ever&#10;asks for a motion you have been shown, and your service record keeps what you&#10;actually know — the motions you use, the ones you missed that would have won the&#10;fight, and your keystrokes per kill, run over run.&lt;/p&gt;</description></item></channel></rss>